The Team
Dennis McCorry
Game Designer, Artist
With a background in illustration Denny got into game design as a hobby back in college. After a few years of game jams and hanging out with Roc Game Dev he formed Possum House Games. Releasing his first game The Sword and the Slime in Oct of 2019. Soon after he was accepted into the RIT MAGIC Community Incubator program for his next project Shot in the Dark. As the resident pixel artist at Possum House, Denny is a hybrid developer who is as much a game designer as he is an artist. Seamlessly blending to two skill sets together.
Lesther Reynoso
Game Developer, Programmer
After graduating with a degree in Computer Science and Computer engineering, Lesther took up game development as a hobby. He brings his years of experience as a Software Engineer to the team as the resident game programmer as well as performing the software project management duties.
Regular Collaborators
Nicholas 'Basch' Basch
Music and Audio Contractor
Basch is a classically trained musician who graduated with a degree in Audio Engineering in 2014. He has had a lifelong passion for Video Games and Video Game Music, with a childhood dream of being on the ending credits of a game. This passion for games has led him to be a part of the Roc Game Dev Team, the lead for music and audio with Possum House Games, and also an independent game developer.