Monthly Dev Log!
            04 May 2020
          
          
            Big News this month!Back in November of 2019 Shot in the
            Dark was accepted into an Incubator Program at the RIT MAGIC Center.
            We learned and accomplished so much over the past few months, but
            with the Incubator program wrapping up soon, Possum House Games is
            looking forward to what is coming up next. After some long talks and
            what not we’ve decided to take the summer to pitch to publishers.
            With their help, we would be able to reach a much wider audience and
            get additional support for even more Shot in the Dark content!
            Taking this extra time over the summer also means we don’t have to
            rush the game out the door, so we can properly polish the game and
            we also don’t have to leave cool content on the cutting room floor
            (like those creepy cool mysterious birbs). Taking this time means we
            can give our game the proper shot (HEH) it deserves.
          
          
            In other big news the Possum House is growing! Friend and regular
            collaborator
            Lesther “Kpable” Reynoso is
            officially joining the team as the resident programmer and
            developer! You may recognize him from previous Possum House chats
            and other projects. We worked together to develop Heavy is the Crown
            back in October and have been collaborating ever since. From one
            hour game jams, hot fixing Shot in the Dark bugs, to just hanging
            out and spitballing game ideas. So yea we are excited to be working
            together from here on out to bring you our weird offbeat brand of
            nonsense to the world!
          
          
            With all that being said Shot in the Dark itself is in a really good
            place! The game itself is done and sitting comfortably at 90 plus
            handcrafted levels. So right now we are just cleaning things up and
            tying up loose ends. So even if we don’t snag a publisher Shot in
            the Dark will still be done and ready to go soon.
          
          
            Last month we spent a good chunk of time sorting out much of what
            was discussed above. But we also got started on those good good
            achievements. Where we task the player to take our already difficult
            game, and do it the hard way. Yeah, we are cool like that. So we’ll
            be wrapping that up and a bunch of other stuff this month including
            but certainly not limited to:
          
          
            - Again, those achievements
 
            - Making the UI all pretty (and make sense)
 
            - 
              Squashing all of the bugs (like that weird wiggly ghost that keeps
              popping up…)
            
 
            - 
              Adding those cool creepy mysterious birbs (so excited for the
              birbs)