Its been a weird long winding road but its finally here! The Sword
and the Slime is available on
STEAM
and
ITCH.IO!
And oh boy it’s kind of a big deal for me. The Sword and the Slime
is by far the biggest project that I have been a part of, let alone
finished. But there is even more to it than that.
The Sword and the Slime itself has been in development off and on
for the past 3-4 years, but the entire process was more like the
culmination of 5-7 years of work because it wasn’t just the time it
took to make the game, but also how long it took me to learn how to
make a game. From game jams, small projects, ideas that went
nowhere, to learning visual coding, pixel art, and animation, it was
a lot to take in and I’ve still got plenty more I’m looking to
learn. Then, on top of that, the games structure and direction
changed significantly during development. For the longest time it
was just “that game I’ve been working on” and “it will come out
eventually”. There were plenty of times where I wondered myself if
“eventually” was ever going to happen. The Sword and the Slime had
slowly become this really big… thing, that was looming over me. I
really wanted to move past it, just drop it and work on other stuff,
I didn’t want to leave yet another project unfinished.
Ultimately I believed that The Sword and the Slime was something
worth seeing through to the end and sharing. And no small part of
that is thanks to you guys. I’ve always been pretty hard on myself
and my work, but seeing peoples reactions, feedback, and love for
this weird little thing I made over the past few years has all kinds
of kept me going. So for real, thank you :>
And now its done! Right now, TODAY, you can go play my quirky,
weird, but wholly unique little game.
So yeah. Tired, proud, ready for a nap.
But not done. Going to take a little bit of a break, and keep an eye
on bug reports, but I’m actually really really eager to hit the
ground running on my next project.
Stay tuned!