Pixel by Pixel
15 Feb 2019
You may have heard I have an art show coming up. This isn’t my
first art show, but this is my first pixel art show, so I wanted to
talk about what pixel art means to me, an artist who originally
started off as a traditional illustrator.
A crazy thing happens with pixel art. At first, it’s just this
blocky and ugly thing, right? But then you start to play with it, to
learn its restrictions and lean into them, and suddenly really
really cool things start to happen.
Like I said, I come from a traditional art background: painting,
illustration, and comics. So I know a thing or two about color,
composition, and all that good stuff (at least my Bachelor’s degree
says I do). But for me, pixel art has always felt like a completely
different process. It’s like I’m a kid stuck with some very limited
toys; here you go, you can play with some squares, nope, you just
get squares. Okay, you can have some different colored squares, but
that’s it. Have fun. Ironically, I find these restrictions very
comforting, because a blank canvas is beyond intimidating on a good
day. With pixel art, I always have one square to start with.
When it comes to pixel art, I’m a fan of a particular style–that
low low resolution stuff. Characters only 10 pixels tall kind of
stuff. With a limited color palette–none of that gradient fade
business. Just smooth, flat, color planes. Less is more. And don’t
get me wrong, I love the high-res detail stuff too. But ultimately,
with low-res art, there’s this extra interpretive element when the
lack of detail gives our brains just enough wiggle room to fill in
the blanks. That contrast that’s created where all of a sudden a
little mess of blocks gets interpreted as a busy skyline complete
with trains and traffic and little people living little lives in
little itty bitty windows. And then you animate it and it gets even
crazier. These harsh, blocky lines start to flow and stretch and
bounce and yet it’s still a pile of harsh little squares. It’s that
contrast that drives me nuts and I love it. When looking at a good
piece of pixel art I often find myself thinking, “that is just so
damn…clever.” This is why pixel art grabbed me in a way no other
medium has.
That’s what this show represents; how pixel by pixel, I started
building shapes, asking questions, adding, subtracting,
experimenting with different colors, moving things around. Each of
these pieces started with that one little square and with me,
getting to play.
ROC Game Dev Space & Art Opening of “Pixel by Pixel” the Art
of Dennis McCorry
Saturday, February 23, 2019, 6PM-9PM
Sibley Square, 250 E. Main St. Rochester, NY
https://www.facebook.com/events/280977112578849/